VETENTRE_IO1_Toolkit_FV

well as contextual, physical or cognitive constraints to their use of digital technologies 16. Differentiation and personalisation To use digital technologies to address learners’ diverse learning needs by allowing learners to advance at different levels and speeds and to follow individual learning pathways and objectives 17. Actively engaging learners To use digital technologies to foster learners’ active and creative engagement with a subject matter. Use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.  Area 6: Facilitating Learners’ Digital Competence ➔ Enabling learners to creatively and responsibly use digital technologies for information, communication, content creation, wellbeing and problem-solving. Digital competences Description 18. Information and media literacy To incorporate learning activities, assignments, and assessments that require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret data; and compare and critically evaluate the credibility and reliability of information and its sources. 19. Digital communication and collaboration To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation. 20. Digital content creation To incorporate learning activities, assignments, and assessments that require learners to express themselves through digital means and modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses 21. Responsible use To take measures to ensure learners’ physical, psychological and social wellbeing while using digital

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