VETENTRE_IO1_Toolkit_FV

Introduction The toolkit aims to support VET educators in developing, designing, and implementing programs and supporting the development of their learners' entrepreneurial mindset. This toolkit is practical and provides short sections on relevant topics for VET educators. The unit topics of this toolkit have been chosen based on the results of research conducted in all partner countries.  Unit 1 provides an overview of VET and entrepreneurship, such as related definitions in entrepreneurial education, the Quality Assurance in VET, and an overview of the EntreComp Framework and why it is helpful.  Unit 2 focuses on VET methodologies and approaches, specifically on the Needs-Based Methodology and the Collaborative Methodology.  Unit 3 presents and discusses strategies for entrepreneurship, such as how case studies contribute to the development of competencies in the field of entrepreneurship and how VET educators can implement them in their teaching practice. It also explains how role-playing games contribute to the development of entrepreneurial competencies.  Unit 4 outlines how VET educators can better choose the digital tools they will use for entrepreneurial skills development, get informed about the latest digital tools in the classroom, and find out more about criteria they need to consider before selecting digital tools for entrepreneurial skills training.  Unit 5 focuses on the entrepreneurial competences of VET educators, how VET educators can use the EntreComp Framework, and how they can integrate the EntreComp Framework in their training programs.  Unit 6 introduces the SELFIE Tool and how VET educators can use it to assess their own readiness and practices regarding the use of ICT in teaching and learning.  Unit 7 emphasises the digital competencies of VET educators. It introduces the DigComp Edu Framework, explains its 22 competencies, and provides an overview of the six levels of the progression model.

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